Advertisement
Anyone heard the news about Hasbro and WotC drafting a Dungeons and Dragons 4th edition? They are claiming it will "revoluationize" the game. They say that mini's will no longer be optional and will be completely revamping the core classes. This feels like a money grabbing scheme Microsoft style! Hasbro did say they would give a 15% discount to people who bought 3.5...How nice of them!
Advertisement
Advertisement
-
Re: D&D 4th...
Wed, March 24, 2004 - 11:13 AMI'm very uncomfortable with a pen, paper and dice game saying that minis are not optional, for the reason you just stated -- money. I remember playing games with 1 inch square cardboard cut outs (think Villains and Vigilantes), which was fine.
Another issue I have with this is Hasbro of the Coast is forcing people to play the game their way, which seems to be fairly war-gamey for some. I like war gaming, and do table top games like Warhammer, but I think it should be possible to ignore all the crunchy bits if you are so inclined. -
-
Re: D&D 4th...
Wed, March 24, 2004 - 1:38 PMI would agree with you on all counts. I was slow to bring mini's into my game. They tend to slow down play and make players act in a more tachtical manner, regardless of how their CHARACTER would act. I can't imagine a gamer that would do ALL that a rulebook says though in regards to rules... You are right, Wargaming is fun...but don't try to force it into my Role Playing. -
-
Re: D&D 4th...
Thu, March 25, 2004 - 6:10 PMI don't necessarily mind using mini's, but I do have to agree that it does make the group I played with for the last couple years play our characters far differently then when we didn't have mini's on hand.
I do also like wargaming and have in the past really enjoyed playing games like Necromunda which was a squad-level wargame with some fun campaign rules.
But 4th ed D&D? I didn't even buy the 3.5 books as I thought D&D even with the fixes was still too flawed really to be any fun for a serious fantasy campaign. I won't be buying the 3.5 books or, likely, the 4th ed books, the Conan D20 rules are just too damned fun to want to backslide to vanilla D&D. -
-
Re: D&D 4th...
Thu, March 25, 2004 - 7:26 PMWell, the other option is to simply move to another system. There's no rule saying that other companies can't OGL their system, so why not lobby the company of your choice to OGL the system and try to compete with H/WotC? WizKids doesn't seem to be doing much with Shadowrun, maybe they should OGL the rules, abstract them from the setting and release all the different systems (matrix, vehicles, magic, cyberware, etc.) as sourcebooks for a central system book. Pretty much any company could do this, I have wondered for quite some time why DP9 has not OGL'd the Silhouette system.
-
-
-
-
Re: D&D 4th...
Sun, May 23, 2004 - 12:27 PMMinis can be nice because they help you to get a visual on your character’s surroundings, but I will agree that a role-playing game should be designed to be playable without them. -
-
Re: D&D 4th...
Sun, May 23, 2004 - 12:48 PMMinis are just something that moves that game further towards the skirmish system that they have been pushing since the take over. It seems to me to have something to do with the fact that they also SELL minis.... eheh.
I agree, war games are for war games, I play role playing games. The occasional layout on the table is appropriate when the scene is complicated, but I like my fighter being represented by my spare 20 sider, and my mages represented by 4 siders. Orcs are always 6-siders and anything giantkind, from ogres to Hill giants are always represended by 30 siders. If there is a huge monster, like a dragon or something, we use a beanie baby stuffed animal. Works great.
Castles are dice/pencil boxes with towers represented by soda cans.
Ah.. I love improvised figures. -
-
Re: D&D 4th...
Sun, May 23, 2004 - 6:19 PMMy gaming group has used miniatures for a long time now, and we never ended up playing tactical battle games. In fact, the minis kept us from having all sorts of arguments/misunderstandings. Sure, people tend to act in a more tactically sound manner, but that might have to do with the fact that without the mini's many people have a hard time visualizing the location and so they don't act in the manner that they would if they actually were there.
Plus, a GM can SAY "you see a huge, mutant T-Rex plodding towards you", but when they drop down that 10' x 20' mini even the burliest fighter suddenly realizes that it might be time to run.
As long as the miniatures are a reference, and not the focus, they can be really helpfull. But, I don't think they should be mandatory either.
-
Re: D&D 4th...
Sun, May 23, 2004 - 6:22 PMMy gaming group has used miniatures for a long time now, and we never ended up playing tactical battle games. In fact, the minis kept us from having all sorts of arguments/misunderstandings. Sure, people tend to act in a more tactically sound manner, but that might have to do with the fact that without the mini's many people have a hard time visualizing the location and so they don't act in the manner that they would if they actually were there.
Plus, a GM can SAY "you see a huge, mutant T-Rex plodding towards you", but when they drop down that 10' x 20' mini even the burliest 5' x 5' fighter suddenly realizes that it might be time to run.
As long as the miniatures are a reference, and not the focus, they can be really helpfull. But, I don't think they should be mandatory either. -
-
Re: D&D 4th...
Mon, May 24, 2004 - 8:29 AMAlso, if you're concerned about the cost of miniatures, there's always fun substitutes. In one of my old gaming groups, we used gummi bears to represent the monsters. You always got to eat the gummi when you slew the monster. w00t. -
-
Re: D&D 4th...
Mon, May 24, 2004 - 8:09 PMWe used to do that with life points in Magic: The addition. Then, one day, my opponent had ate most of his life, and some of mine, before turn 2.
Go stones are cool, though. -
-
Re: D&D 4th...
Tue, May 25, 2004 - 8:47 AMWe actually had punishments for people who ate gummis they didn't legitamitely slay. Generally involved their character taking hideous amounts of damage from unseen sources.
Evan
-
-
Re: D&D 4th...
Thu, June 3, 2004 - 5:46 PMWhen my old group played with mini's we usually didn't have appropriate ones for the monsters, though every player had one for themselves. So we used starburst.
Starburst candies fits almost perfectly into a grid battlemat, you can write on the paper wrapper to number the targets so it is easy to say "I attack goblin 3", and their are various easily recognizable colors so you can colorcode the monster types ( banana for ghouls, strawberry for zombies, and the nasty plum flavour is the lich ).
The only problem I ever had GM'ing with that was people letting the flavors they prefer dictate who they targetted more then the actual monster threat. -
-
Re: SCREW D&D 4th...
Mon, June 7, 2004 - 4:20 PMD&D 4th Ed... Screw that! When 4th comes out, I'll be among the last to buy it. I think 3.5 is a waste of money, today, personally.
I REALLY (!!!) like d20 Modern. I'm amazed at what TSR/WOTC almost made -- a really smart system. I don't mind D&D 3rd. It's (generally) a good thing. However, then they screwed it up w/endless 'class kits' (aka Prestige & new core classes) to sell more books.
My paraphrased rip on D&D 3E (and likely 4E)
'I don't need the magic items, all I need is one more level and then I can use my fists as distance attack Firey Explosion weapons and my armor becomes +10 Naturally! B/c I'll have Rank 15 Knowl (Arcana) and base attack +6 I qualify for Super Weapon Monk Prestige Class!'
just b/c some underpaid game designer wrote it in a book now your annoying PC becomes super-powered. I say ... NO. Find a super item in the game, or be a normal character -- unless something in the game allows you to be super-juiced!
My ideal RPG currently is d20 Modern with some home rules (extra skills/level, buying weapon groups, wound rules, psych trauma saves, and a few other things) and then make it like GURPS -- go anywhere, do anything.
As for miniatures -- should be TOTALLY optional. I like 'em, they're fun, I really like D&D Miniatures and the little stat-block cards they come with -- but D&D Miniatures is a war game. D&D 3.5 is quite often a miniatures war game where you get one figure (and maybe a familiar).
Why on earth would you need a figure to act? You don't. You only need it when people are nickel & diming over if they move 30' or 25', and so on.
ROLEPLAY ... is magical. Hack & slash mini games is like Risk but with tomes of annoying rules. -
-
Re: SCREW D&D 4th...
Fri, August 4, 2006 - 2:40 PMAnother one? Again? No way. Hell I am still playing 2nd ed. My gods these people. First they mess with my Whitewolf and now there are AGAIN messing with D&D. It's all about the money and getting everyone to buy new crap all over again.
-
-
-
-
-
-
-
Re: D&D 4th...
Thu, July 20, 2006 - 12:03 PMThe only thing I could find about D&D 4e was this obvious joke post from WotC.
"Following on the heels of its successful, yearlong "Countdown to Third Edition" promotion for the new version of its Dungeons & Dragons game, Wizards of the Coast announced today that it would begin the "Countdown to Fourth Edition," which is due out April 1, 2011. A Wizards spokesperson, citing continuing strong sales of third edition D&D, said the company decided that "ten times the countdown," should result in "ten times higher" sales of Fourth Edition. Though initially reticent on the issue, former D&D Brand Manager Bryan Rancey admitted (after we poured salt on his wounds) that the Fourth Edition countdown was beginning. "Yeah. Sure. Whatever," said Rancey. "Let me go." Sources say that the new edition will use the revolutionary d30 system, but this is, as yet, unconfirmed."
If they eventually come out with a real 4e I'm not likely to buy it, whatever it does.
-
Re: D&D 4th...
Thu, July 20, 2006 - 12:44 PMHere's a thought, why don't they let DM's, players, and the creativity both bring to the game revolutionize it? Do we really need a fourth edition? As I recall, second was created when people had a lot of legitimate problems wiht first. It was a streamlining and expansion after years of play (the late 70's to the mid 80's I think was the heyday of first) revealed it's flaws and oversights. Then second ed lasted until the buyout, in which WOTC couldn't just take a successful product and sell it, they had to remake it in thier own image so it was 'theres', then remake it again(3.5), and apparently remake it yet again.
People often tout 3/3.5 as bringing in new gamers and revitalizing it, but I"ve played with several of these new gamers, and they don't think. THey let the rulebooks think for them, just like a video game, and it makes me wonder, what is the point? I fell in love with tabletop gaming because I got to be creative, try things outside set options, and interact with a 'living world' via the dm, not a static book. I REALLY hope that my experience with the new gamers everyone is saying this edition brings to the genre is the exception to the rule, not the general rule. Maybe it's just my area, but the more I study the new edition the more the rules do pigeonhole rather than expand what a player can do.
And making minatures non-optional is idiotic. I've played in mini and non-mini campaigns, and the non-mini campaigns in my experience were a lot more fun and less down time while things were being set up. Complicated battles brought out dice taht we got to kill. LOL Cheap, easy, and moved right along. And where in hell would I store a ton of miniatures? Are they going to get me a 15% discount iwth a contractor to expand my house too?
Gah. I bet fifth ed comes jut a couple years after fourth, just like they saturated the Magic the Gathering market with too many expansions. -
-
Re: D&D 4th...
Thu, July 20, 2006 - 12:51 PMhere's a thought:
Don't buy the new books.
I myself stopped etting them after the first wave of Players Option Books came out, before 3rd edition.
those books still contain all the information they always did, and still can be used to ru games.
just don't buy the new books and play whatever version it is that you already have. If you really really need to keep buying new material, go backwards instead of forwards and start hunting down and collecting OLD books instead of NEW ones. personally, that sounds more fun to me anyway from a collecting point of veiw. -
-
Re: D&D 4th...
Thu, July 20, 2006 - 12:55 PMI only bought the DM Guide, PHB, and MM of the 3rd ed as a set, and quit buying. :) I have a TON of 2nd ed stuff, more than I can use in a lifetime, so I went back to that.
Right now I'm DM'ing a mostly teen group that learned on 3rd, an they're having an awful time with trying to be creative without feats telling them what they can do. I'm alwasy trying to get my hands on stuff I missed the first time around, love E-bay. I buy first ed also, mostly as a nostalgia thing as it's the system I first got sucked into the whole genre through (via the boy I had a crush on, of course, could it get any more stereotyped for a girl?). That was way back in...wow, 1983.
-
Re: D&D 4th...
Mon, July 24, 2006 - 11:33 AMI'm definately with you on this one. I own the PHB, MM, and DMG for 3rd, and only the PHB for 3.5. All the people I play with know of my total distain for the system and company, so occasionally they humor me by letting me run a GURPS game or something. If at this point they made a 4th edition it would be strictly a money making scheme. Hell 3.5 was strictly an excuse to raise the price of the base books from $20 to $35. This is purely conjecture but after reading the PHB once before I even played I cam to the conclusion that there were some things wrong with the system. WotC certainly new the game was broken and left it broken so they could intentionally “fix it” later, and get people to buy all the books twice.
Sorry my rant is over. In case you can't guess I really hate WotC -
-
Re: D&D 4th...
Mon, July 24, 2006 - 4:20 PMI was never fond of them back from the Magic days, when they coudln't get a product out on time to save thier lives. I don't see why they didn't just announce release dates once it was ready to ship, instead of looking bad unable to get product out on time consistantly, not just once or twice. After that i stopped thinking of them as anything related to proffesional. -
-
Re: D&D 4th...
Mon, July 24, 2006 - 5:43 PMwell now that they own every-damn-game under the sun, do you see them as "professional"?
that's my problem with them. They bought up everything, and the main result has been poorly handled properties. -
-
Re: D&D 4th...
Tue, July 25, 2006 - 8:30 AMDefinately not, it seems like a sad attempt to say hey look, we got it together! If they hadn't owned Magic rather than one of the less popular ones, they'd have faded away. They can't manage either consumer relations or properties well, I was sad when they bought my favorite system, but had hoped maybe they were going to do something well. It's always best to hope, you might be pleasantly surprised, no? But I wasn't all that surprised to see how wierd it got. :(
Course in today's uncertain financial environment, I will give them credit where due, they HAVE survived hwen a lot of gaming companies both table and video have gone under or been bought out. That's not an easy task. -
-
Re: D&D 4th...
Tue, July 25, 2006 - 11:02 AMWizards WAS bought out... by Hasbro. -
-
Re: D&D 4th...
Tue, July 25, 2006 - 2:11 PMOh, and there'e an organized company. *smirks* Just ask any Transformers fan about their business decisions.
-
Re: D&D 4th...
Wed, July 26, 2006 - 1:50 AMWizards was bought by Hasbro for the rights to a single property: Pokemon.
The Japanese company that was licensing POkemon had narowed their choices to a few companies. Hasbro was so sure they were going to get it that they printed alot of copies of Poke-Monopoly too soon. The Japanese company awarded the licensing rights to WotC. Faced with a huge copyright violation, or the destruction of alot of product, Hasbro made a third choice... they offered to buy WotC... Richard Garfield agreed on the grounds that he had sole control over his newest aquisition... TSR. There was originally a large amount of concern that Hasbro (A known Christian Families Coalition supporter) would shut down TSR and D&D if they got WotC... but in brokering the deal Garfield kept control of WotC as well as TSR...
All in all what Hasbro bought was the rights to Pokemon and their way out of a potentially huge lawsuit... -
-
This is the maximum depth. Additional responses will not be threaded.
Re: D&D 4th...
Wed, July 26, 2006 - 8:32 AMWhy on earth did WOTC want the Pokemon rights anyway? They're not really experienced with plushies and figures and the other merchandising toys that go with the rights. Did they just want the Pokemon Card game? That was a weird rights optioning in my opinion. -
-
Re: D&D 4th...
Wed, July 26, 2006 - 10:02 PMThe Pokemon card game! Yes there is one. I know a few unfortunate youths who play it. -
-
Re: D&D 4th...
Fri, July 28, 2006 - 8:56 AMERmm...I've played it. :) It's not a horrible game, and at the time it was a vehicle to connect with my son. NOw I just have all my Squirtle cards tapes to my desk, which is decorated in anything turtle. It was cute, and wonderfully easy for any age to learn, and kind of fun. I'd played worse.
-
-
-
-
-
-
-
-
-
-
-
Re: D&D 4th...
Wed, August 2, 2006 - 12:45 AMThat's funny. I have been having a blast with 3.5 and some occasional 3.0 hangers on (Swashbuckling d20). I doubt very seriously if they gank the system I am currently enjoying if I will convert. I use minatures and a huge map now, so maybe this will not be that big a deal.