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Hey,
I am starting a game down in downtown San Jose (my place) that will be heavy roleplaying (not roll-playing). Here are details:
1. It will be twice a month, on Friday nights (we wanted a "weekday night" to avoid the "marathon session syndrome", but one member lives in SF -- we will sometimes end the night with a pub crawl, to make up for the inconvenient choice of nights).
2. The campaign is ~1850 China. This is at the cusp of the 2nd "Opium War" as well as the "Taiping Uprising". The former was essentially a trading war between Britain & China, and the latter was a "cult of Chinese Christians" against the Confucist empire. I am not gonna follow history exactly or anything, but I wanted to give a setting with some history to it, and vastly different from the stereotypical "Middle Ages Europe"-fantasy backdrop. I am going to keep things somewhat "fantastic", though.
3. We will be using the "Savage Worlds" rules, which are quite a bit easier than D&D / D20. One major difference that will affect game play: having massive battles is quite painless, so I suspect characters will be helping to shape major battles at some point.
4. We already have 3 people, two players and me, who are all adults (~30 - 40-ish). I think it would be awkward for anyone too much younger than that, just due to differences in interests.
Please contact me via replying to this post, or reply to me via tribe. Thanks!
We already have the group pretty much settled, but would like to add one more person. First game will be 3/24 and characters/general concepts have already been set up.
I am starting a game down in downtown San Jose (my place) that will be heavy roleplaying (not roll-playing). Here are details:
1. It will be twice a month, on Friday nights (we wanted a "weekday night" to avoid the "marathon session syndrome", but one member lives in SF -- we will sometimes end the night with a pub crawl, to make up for the inconvenient choice of nights).
2. The campaign is ~1850 China. This is at the cusp of the 2nd "Opium War" as well as the "Taiping Uprising". The former was essentially a trading war between Britain & China, and the latter was a "cult of Chinese Christians" against the Confucist empire. I am not gonna follow history exactly or anything, but I wanted to give a setting with some history to it, and vastly different from the stereotypical "Middle Ages Europe"-fantasy backdrop. I am going to keep things somewhat "fantastic", though.
3. We will be using the "Savage Worlds" rules, which are quite a bit easier than D&D / D20. One major difference that will affect game play: having massive battles is quite painless, so I suspect characters will be helping to shape major battles at some point.
4. We already have 3 people, two players and me, who are all adults (~30 - 40-ish). I think it would be awkward for anyone too much younger than that, just due to differences in interests.
Please contact me via replying to this post, or reply to me via tribe. Thanks!
We already have the group pretty much settled, but would like to add one more person. First game will be 3/24 and characters/general concepts have already been set up.
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Re: Looking for more players -- San Jose (downtown) ROLEplaying game
Thu, March 16, 2006 - 5:23 PMI work tell 6pm on Fridays, how late will you be starting/going to? How many player do you have so far?
Patrick -
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Re: Looking for more players -- San Jose (downtown) ROLEplaying game
Thu, March 16, 2006 - 8:28 PMHey Patrick,
No worries! As I said in the post, a couple of the folks are in San Fran, and all of us have full time jobs. So, we'll have to wait until they are able to get down to San Jose (which is why we chose Fri nights -- it will allow us to play a bit later & not kill anyone's work day). I am expecting we will generally start around 8pm or so.
I just sent you a direct e-mail with my info. But just as a "teaser": we have already gathered the group together once to help get things to "gel" and get a sense of the flavor of the campaign. We are all folks who have "grown beyond" the attack-and-roll-dice mode of roleplaying. So there will be political intrigue, culture clashes, trade issues, and other more subtle roleplaying aspects. But I still want to keep things "fantastic" -- I don't want this to become a re-enactment of history or really dry!! The players are really excited about it, and I have played with most of them before. One of them is so amazingly good, it's like he's an actor.
Mike
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